This tutorial will assume you were able to get xerces installed and linked properly. If you get stuck here, let me know and maybe I'll write a tutorial for that, but it would only be for the CodeLite 3.5 IDE.
To start with, here is the XML file I used: testdoc.xml
And here is the XML schema for that doc (important): schema.xsd
And finally here is the .cpp file that runs it all: main.cpp
Put these in the same folder as your C++ project. For this tutorial, I will be using CodeLite 3.5 as my IDE, and I put these two files in the root of my CodeLite workspace.
I'm going to walk you through that cpp file a few lines at a time, beginning here:
#include <vector> #include <string> #include <map> #include <iostream> #include <xercesc/parsers/XercesDOMParser.hpp> #include <xercesc/dom/DOM.hpp> #include <xercesc/sax/HandlerBase.hpp> using namespace std; using namespace xercesc;
That part was pretty simple. If you get any errors in this section, you'll need to re-check your link to xerces.
Now, let's move on to setting up our data container (a STL map) and initializing xerces!
// This is where our data will go after it's pulled out of the XML file map<string,pair<int,int> > myData; // Initialize xerces try { XMLPlatformUtils::Initialize(); } catch (const XMLException& toCatch) { char* message = XMLString::transcode(toCatch.getMessage()); cout << "Error during initialization! :\n" << message << "\n"; XMLString::release(&message); return 1; }This portion of the code is the basic initialization call for xerces, and that's really all it does - we're still not doing anything interesting yet. The one thing that is important here is our STL map declaration, which is the first actual code in the main function. As you can see by the XML file we'll be using, there are 3 values for each data item (each data item is called a "word" in the XML), one string (the word text) and two integers. Therefore, I decided to use a map, which is a fast way to store pairs of information. The left item will be a string, the word value. The right item will be another container - a STL "pair". This pair will contain the two integers.
// Create parser, set parser values for validation XercesDOMParser* parser = new XercesDOMParser(); parser->setValidationScheme(XercesDOMParser::Val_Always); parser->setDoNamespaces(true); parser->setDoSchema(true); parser->setValidationConstraintFatal(true); // You'll probably need to change the string below, or you'll get a segmentation fault: parser->parse(XMLString::transcode("../testdoc.xml"));
This chunk of code creates the document parser, and sets a few attributes, mostly to make sure we get valid XML. This will fail and the program will crash if you don't have the correct schema set up in your .XSD file. This will also fail and crash with a segmentation fault if it can't find your XML document - so make sure that path is correct! If you can't seem to get it to work with a relative path, try an absolute path.
DOMElement* docRootNode; DOMDocument* doc; DOMNodeIterator * walker; doc = parser->getDocument(); docRootNode = doc->getDocumentElement(); // Create the node iterator, that will walk through each element. try { walker = doc->createNodeIterator(docRootNode,DOMNodeFilter::SHOW_ELEMENT,NULL,true); }
The code above (I excluded all of the catch statements - I'm not going to deal with error handling here) creates a number of pointers that will be used for the rest of the code. It also gets the parsed document and loads it into "doc", which then is used to load the root node (called simply "root" in our XML file) into "docRootNode".
// Some declarations DOMNode * current_node = NULL; string thisNodeName; string parentNodeName; bool wordParts[3] = {false,false,false}; string wordText = ""; pair<int,int> wordTypeValue;
This code consists of a few more declarations, used to hold temporary information as we loop through all of the elements of the XML document. "thisNodeName" will hold the name of the node we're currently reading. "parentNodeName" will hold the name of the current node's parent. "wordParts[3]" will hold 3 true/false values. As we iterate through each of the 3 elements that make up a <word> (see the XML doc to understand this), we will load them into "wordText" (for the word itself) and "wordTypeValue" (a pair of integers, for the other two values). As we come across these pieces of a <word>, the booleans in "wordParts" will be turned to true (one for each part of a <word>), and when they're all 3 true we'll know we'll have loaded all the info for one <word> into the temporary variables (wordText and wordTypeValue). When this happens, we can load all of that data into one map entry (the map that was defined at the very beginning) that will represent one <word>.
for (current_node = walker->nextNode(); current_node != 0; current_node = walker->nextNode()) { thisNodeName = XMLString::transcode(current_node->getNodeName()); parentNodeName = XMLString::transcode(current_node->getParentNode()->getNodeName());
The first line above starts the loop that will continue until we reach the end of the XML document. It goes through the nodes one by one, making the data available through the current_node pointer.
The second and third line of code above assign the correct values to thisNodeName and parentNodeName each time we visit a new node (see the last code section for what these variables represent).
if(parentNodeName == "word" ) { if(thisNodeName == "wordText") { wordParts[0] = true; wordText = XMLString::transcode(current_node->getFirstChild()->getNodeValue()); } else if(thisNodeName == "wordType") { wordParts[1] = true; wordTypeValue.first = XMLString::parseInt(current_node->getFirstChild()->getNodeValue()); } else if(thisNodeName == "wordValue") { wordParts[2] = true; wordTypeValue.second = XMLString::parseInt(current_node->getFirstChild()->getNodeValue()); }
This is where the magic happens! As the program begins to iterate through the nodes of the XML document, eventually it will get to a value that we want. As you can see from our XML document, the values we're interested in will always be directly underneath a <word> tag. I used this as the logic for when to take a closer look. That first if statement above will be true for any of the elements directly underneath a <word> tag, such as <wordText>.
The next three if statements evaluate the name of the current node. The first node we hit after the <word> tag will be <wordText>. This will put us inside the first nested if statement above (if (thisNodeName == "wordText").
So now we know that we're on the element <wordText> - we just need to know the value that it contains. This is actually NOT in the current element! The value inside the <wordText> tags is is actually in the first child element of <wordText>, which is a text element. We access this element using the second line of code you see under the nested if, and assign it to our temporary holder wordText. We also set the first of the three values in the boolean array to true, so that we know we've found the first item we need to store the <word> data.
On the next iteration, we'll be on <wordType>! We repeat the same basic process as we did with <wordText>, but instead of putting it's child's value into the temporary holder wordText, we'll put it into the first element of our integer pair, wordTypeValue. Another iteration later we'll be on <wordValue>, and we'll put it's child's value into the second element of wordTypeValue.
Now that we've iterated through all three of these elements, all three of the booleans will be true!
if(wordParts[2] && wordParts[1] && wordParts[0]) { myData[wordText] = wordTypeValue; wordParts[0] = false; wordParts[1] = false; wordParts[2] = false; }
So now that all three booleans are true, the conditions for the if statement above will be true. The first line inside the if statement loads the temporary values we pulled out of XML in the previous code segment into our map. It also resets the booleans to false so that we are ready to start fresh with another word.
} else { // Not in a word wordParts[0] = false; wordParts[1] = false; wordParts[2] = false; }
This is the code that executes if the parent element isn't <word>. It will reset the booleans, so that we're ready to start over when we do find the elements with a <word> parent.
cout << endl << "STL map contents:" << endl << endl; for ( map<string, pair<int,int> >::const_iterator iter = myData.begin(); iter != myData.end(); ++iter ) { cout << "Word: " << iter->first << ", "; cout << "Type: " << iter->second.first << ", "; cout << "Value: " << iter->second.second << "." << endl; } cout << endl << "There are " << myData.size(); cout << " words loaded." << endl << endl;
This last bit of code just iterates through the map and outputs everything to the console, to show that the process worked. If you don't understand this code, read up on the STL map and STL pair.
Not so bad after all!!! Please leave me a comment if you can't get it to work, or have trouble understanding any part of the code.